Games & Virtual Assets · cover

Create game-store cover art and key art

Generate game-store cover art and key art. Each run creates only the currently selected image. Generate other images in the series separately.

No full prompt needed—just complete the required text fields.

How it works
Before · 0 reference images
Created from written materials; no reference image required
After · Generated result
Create game-store cover art and key art — generated result

What this workflow creates

Generate game-store cover art and key art. Each run creates only the currently selected image. Generate other images in the series separately.

Who it’s for
Independent game team
What it does
Generate branding key visuals
Where to use it
Steam, App Store, Promotion

Each run creates only the currently selected image. Generate other images in the series separately.

What you need

Confirmed characters, logos or game art assetsOptional · 0 or more images
Preserve real character identities, clothing, props, logos, and art direction.

When to provide it: When the store cover needs to use existing IP assets

Store resource slots and game selling pointsRequired · 1 item
Clarify the target store/resource slot, game type, core conflict, and currently allowed text.

Provide every required input. Add optional inputs only when useful, and mark conditional inputs as applicable only when they apply to this request.

How to use this workflow

  1. Open the generation form

    Select “Use this workflow” to see the required inputs. You’ll need to sign in before generating.

  2. Add the required inputs

    Prepare: Optional confirmed characters, logos or game art assets (0 to multiple) + necessary store resource slots and game selling points (one set). Complete every required field, add optional inputs only when useful, and mark each conditional input as applicable or not applicable.

  3. Review text and output settings

    Check “Store resource slots and game selling points” for accuracy, then choose the aspect ratio, resolution, and quality that fit this use case. The generation form shows the available options.

  4. Generate and review

    Select “Generate image,” then review the result and open the full-size image. Check it against the detailed requirements below. Each run creates only the currently selected image. Generate other images in the series separately.

Do I need to write a prompt?

No full prompt needed—just complete the required text fields.

Complete “Store resource slots and game selling points” to describe what this request should contain or create. You do not need to write generation instructions. Use the form fields to provide the images, exact copy, data, or description requested by this workflow.

Detailed result requirements

Required inputs

Optional confirmed characters, logos or game art assets (0 to multiple) + necessary store resource slots and game selling points (one set)

Input quality

No universal public standard is available. Check the requirements of the platform or service you will use.

Composition

No universal public standard is available. Check the requirements of the platform or service you will use.

Output aspect ratio

Set the output canvas from the selected platform placement or production template, not from a reference image. Choose the option that matches this request: Steam Header — 92:43 (required); Steam Small Capsule — 77:29 (required); Steam Main Capsule — 616:353 (required); Steam Vertical Capsule — 187:224 (required). Choose the target aspect ratio before generation; do not default to 1:1. Use a custom ratio only when the actual placement or production template requires it. Choose the Steam asset type first. Compose all four placements separately; one generic landscape image cannot replace them. Create one aspect-ratio-specific deliverable per request; generate each additional placement as a separate output. Recompose for the selected ratio while preserving the complete subject, all text, and every required safe area. Never stretch the subject or treat cropping important content as adaptation.

What stays unchanged

No universal public standard is available. Check the requirements of the platform or service you will use.

What can change

No universal public standard is available. Check the requirements of the platform or service you will use.

Background and setting

No universal public standard is available. Check the requirements of the platform or service you will use.

Lighting and color

No universal public standard is available. Check the requirements of the platform or service you will use.

Text requirements

The base capsule only allows the game title and official subtitle.;The Steam basic capsule image only contains the game name and official subtitle.

Platform size guidelines

Steam commonly used sizes: Header 920×430, Small 1232×706, Vertical 748×896.; Steam commonly used Header 920×430, Small 1232×706, Vertical 748×896; itch.io cover 315:250.

Output format

No universal public standard is available. Check the requirements of the platform or service you will use.

What to avoid

Marketing text such as ratings, awards, discounts, CTA, etc. are not allowed; screenshots should be real gameplay footage.; Ratings, awards, discounts, and CTA are not allowed; store screenshots should truly represent gameplay, and AI content should be disclosed according to the platform.

Official and platform requirements

No universal public standard is available. Check the requirements of the platform or service you will use.

FAQ

What can I create with this workflow?

Generate game-store cover art and key art. Each run creates only the currently selected image. Generate other images in the series separately.

Do I need to write a prompt?

Complete “Store resource slots and game selling points” to describe what this request should contain or create. You do not need to write generation instructions. Use the form fields to provide the images, exact copy, data, or description requested by this workflow.

What do I need to upload?

“Confirmed characters, logos or game art assets”: 0 or more images; optional (When the store cover needs to use existing IP assets). JPG, PNG, and WebP are supported, up to 10 MB per image.

What does one generation produce?

Each run creates only the currently selected image. Generate other images in the series separately.

Common search terms

ai game cover art generator

Public evidence and sources

Three directly relevant public sources have been found, and three types of specific constraints have been extracted. The following content only restates information that appears clearly from the source; no filling in of blank fields will be made.

Generate an image

Create game-store cover art and key art

Optional confirmed characters, logos or game art assets (0 to multiple) + necessary store resource slots and game selling points (one set)