What this workflow creates
Transform an image or description into pixel-art game assets. One image per request.
- Who it’s for
- independent game developer
- What it does
- Pixelate and control color palettes
- Where to use it
- Retro games, prototypes
One image per request.
What you need
- The original image of the subject to be pixelatedOptional · 0–1 image; multiple references may be combined into one labeled reference board
- Preserve the subject’s silhouette, key colors, equipment, and identifying features. Change only the pixel grid and palette treatment.
When to provide it: When converting existing characters, props or objects to pixel assets
- Asset type, game perspectiveRequired · 1 item
- Define the task facts, scope, and single-image goal for this request
Provide every required input. Add optional inputs only when useful, and mark conditional inputs as applicable only when they apply to this request.
How to use this workflow
Open the generation form
Select “Use this workflow” to see the required inputs. You’ll need to sign in before generating.
Add the required inputs
Prepare: Original image of the subject to be pixelated + asset type, game perspective → Pixelate and control color palette → one Pixel Art asset per request. Complete every required field, add optional inputs only when useful, and mark each conditional input as applicable or not applicable.
Review text and output settings
Check “Asset type, game perspective” for accuracy, then choose the aspect ratio, resolution, and quality that fit this use case. The generation form shows the available options.
Generate and review
Select “Generate image,” then review the result and open the full-size image. Check it against the detailed requirements below. One image per request.
Do I need to write a prompt?
No full prompt needed—just complete the required text fields.
Complete “Asset type, game perspective” to describe what this request should contain or create. You do not need to write generation instructions. Use the form fields to provide the images, exact copy, data, or description requested by this workflow.
Detailed result requirements
Original image of the subject to be pixelated + asset type, game perspective → Pixelate and control color palette → one Pixel Art asset per request
Text tip or reference image, and describe the target engine.
Clarify sheet/set, frame sequence and layout.
Set the output canvas from the selected platform placement or production template, not from a reference image. Choose the option that matches this request: pixel-art asset working canvas — 1:1 (recommended). Use a different ratio only when a verified placement or production template requires it. Use the selected template for final delivery. Use 1:1 only as the recommended working canvas for pixel-art asset when no template is available. Compose the subject with appropriate breathing room. Create one aspect-ratio-specific deliverable per request; generate each additional placement as a separate output. Recompose for the selected ratio while preserving the complete subject, all text, and every required safe area. Never stretch the subject or treat cropping important content as adaptation.
Same asset set size proportions, outlines, and style.
No universal public standard is available. Check the requirements of the platform or service you will use.
Transparent Alpha.
No universal public standard is available. Check the requirements of the platform or service you will use.
No universal public standard is available. Check the requirements of the platform or service you will use.
No universal public standard is available. Check the requirements of the platform or service you will use.
Unity import requires Single/Multiple, PPU, Alpha and Mesh types.
Inconsistent PPUs in the same asset set will lead to scene scale drift; the official prefers prototype/placeholder assets.
Official and platform requirements
No universal public standard is available. Check the requirements of the platform or service you will use.
FAQ
What can I create with this workflow?
Transform an image or description into pixel-art game assets. One image per request.
Do I need to write a prompt?
Complete “Asset type, game perspective” to describe what this request should contain or create. You do not need to write generation instructions. Use the form fields to provide the images, exact copy, data, or description requested by this workflow.
What do I need to upload?
“The original image of the subject to be pixelated”: 0–1 image; multiple references may be combined into one labeled reference board; optional (When converting existing characters, props or objects to pixel assets). JPG, PNG, and WebP are supported, up to 10 MB per image.
What does one generation produce?
One image per request.
Common search terms
Public evidence and sources
2 directly relevant public sources have been found, and 6 types of specific constraints have been extracted. The following content only restates information that appears clearly from the source; no filling in of blank fields will be made.






